My name is David Noonan. I'm an SDE major, and I'm hoping to graduate next fall. After that, I hope to become a programmer at one of the game developing companies in the Hunt Valley area. Eventually, I think I'd like to start my own company, or at least develop a game that I feel that I had a large hand in the design of.

I think I'd have to say that my favorite video game is Braid. The game was both incredibly innovative and fun. I'm a huge fan of solving puzzles, which is what the player needs to do to progress through the game. In Braid, the player manipulates time in various ways, depending on which level he or she is playing in. These variations on the same theme makes for great, dynamic gameplay even while some levels are otherwise identical. On top of all of this, Braid has still more puzzles that you can't find even by merely looking at what achievements you still need to get - the game developers decided to keep the most challenging puzzles completely secret. Since playing Braid, I've been trying to conceive of a concept that, like Braid, is both simple but difficult to master. Thus far, I don't know if I've been successful, but I am still hopeful.

In Epic3, I contributed the paragraphs starting with "Trying the gates," 'Not knowing what to make of all these sudden changes," and a paragraph near the end that was overwritten. In Epic1, I wrote the paragraph starting with "Finding the camp wasn't difficult."

I started the lessigThree page, and commented on lessigOne and lessigTwo.